Users browsing this forum: With the geometry features turned off, A3D might become a significant multiplayer advantage, since the “X-ray ears” effect you get lets you know in advance what direction things are happening in, even if there are walls in the way. The results from this downmixing are usually disappointing, though. The various presets can be further tweaked by changing the level of the reverb compared with the original sound, and the preset in use can be changed at any time, but EAX 1 has no ability to truly simulate how things would sound in a particular shape of room. For more information on PC 99, see the Design Guide here.

Uploader: Saktilar
Date Added: 17 March 2008
File Size: 62.52 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 95381
Price: Free* [*Free Regsitration Required]

This computer hardware article is a stub.

Turtle Beach Montego II AUREAL Vortex Au Rev. A2 PCI | eBay

CPU usage is the main downside of positional audio. You have to turn on A3D in the setup menu every time you run Q3A, and it still seems prone to crashing now and then, with the current v drivers.

But it isnow, worth bothering with; quite a few games support it well enough, and the cards aren’t stupidly expensive.

Each effect has a configurable level, as well. Surround sound systems with six speaker outputs left, ayreal, centre, left rear, right rear, subwoofer are often referred to as “5.

If the listener is uncooperative enough to move, the mix will be out of whack; positional audio programmers therefore have to try to make the area of fairly realistic sound as large as possible. There’s no need for more than 64 voices in the vast bulk of MIDI tracks, though. A3D is the positional audio standard created by Aureal, makers of a series of high powered audio chipsets, back when Microsoft hadn’t yet figured out that hardware acceleration was a good thing, and so DS3D didn’t support it.


You can’t have more than 16 A3D 2. If you’re just after hey-wow fun, of course, and montegk a resilient enough self-image that getting trampled by people with fewer fancy options turned on isn’t a problem for you, then by all means use A3D and every other option you like in multiplayer.

Reverberation, or reverb for short, is all of the reflections of a sound that make it to your aurwal sooner or later after the sound itself. Incidentally, if you install the full reference driver suite, you get the most up-to-date A3D demos, including the Rooms demo which is missing from the plain Turtle Beach CD.

A3D’s height cues are the most elusive, but they’re still definitely there; you can close your eyes and tell with considerable accuracy when a sound is meant to be above or below you. EAX 2 adds positional audio and room-shape support, including “occlusion” – blocking of sound by obstacles. It’s widely agreed that AC-3 surround at the full kBps speed sounds only slightly better than kBps. Users browsing this forum: There are three classes of user that should look into a better sound card: Nifty virtual reality systems with head tracking can beat this problem, but don’t look for one of them on the shelves of Clint’s Crazy Bargains at any point in the near future.

Driver for an old sound card

This is a whole lot of interface to have to load every time you want to twiddle the volume. Near the end of Aureal’s existence, they released a Vortex Advantage budget sound card aimed at systems integrators, which ran on the Vortex AU chipset [3] [ dead link ].

With headphones, the speaker position and crosstalk problems go away, and you hear remarkably good actual honest-to-goodness 3D audio, with height, width and depth.

,ontego There’s a microphone input, a line input and a line output, which can be pressed into service as a headphone connector as well but doesn’t have the grunt to drive speakers.


Turtle Beach have a tradition of making high-powered sound cards aimed at home studio enthusiasts. You can reduce the A3D performance hit in Q3A, by the way, by turning off the fancy wavetracing montrgo. But the huge CPU load caused by pure software positional audio makes it of no use for games, and physically impossible for slower computers.

For more information on PC 99, see the Design Guide here.

With 64 hardware MIDI voices and up to another with software mixing onlyfrom earlier driver versions such as come with the Quadzillathe Vortex 2 can handle arbitrarily complex compositions. Digital output and multi-speaker compatibility used to be features only of high-end professional sound cards, meant for studio use and no good for games. The OEM Montegos are a good buy – this is not one of those situations where the new gear comes out a week after you buy the older model, leaving you kicking yourself.

The Quadzilla package also has an “Audio by Turtle Beach” sticker, to satisfy the Datsubishi Grapefruit Racing Team types who can’t use any product unless they also get to advertise it. PC sound cards have on-board MIDI music capabilities, and can also have a special cable connected to their joystick port to allow the connection of external MIDI devices.

Games and other software can hook into DirectSound 3D and tell it where a sound is to be placed, how loud it is, how it changes with distance, whether it’s directional, and so on. This page was last edited on 11 Julyat The centre channel’s mixed between the two front speakers, and the sub channel’s usually discarded.